GetPro

Head of Design

The Head of Design leads design teams, sets their priorities and represents users’ needs in business decisions.

Written by Romain PichouPublished on Updated on

Definition and scope

The Head of Design is responsible for the design function: they define a shared vision, organise designers’ work and oversee the quality of their output. They enable the company to connect its design choices with users’ needs and business objectives. Their role may cover one team, several teams or the entire design function.

Their scope depends on the products and services entrusted to them. It may encompass physical objects, interfaces or service experiences. The technical knowledge required varies accordingly. The common responsibility is to give direction to design work, develop the team’s skills and improve practices. In digital design, this may include maintaining a consistent design system, with work explicitly allocated between designers and engineering.

The Head of Design contributes to strategic decisions alongside other department leaders. They explain users’ needs, research findings and the implications of design choices. They do not automatically have the final say on product, technical or commercial decisions. The role must therefore specify reporting arrangements, recruitment responsibilities and delegated budget authority.

Head of Design, product leader and designer: who does what?

  • Head of Design: entrust them with design leadership and make explicit which decisions they can take about the team and the quality of its work.
  • Product leader: clarify with them which product decisions design contributes to and how disagreements between leaders should be resolved.
  • Designer: if your primary need is for design work, compare the proposed role with that of a Product Designer. Then define how much management is actually needed.

Apply the same approach to defining Lead Designer and art director roles: the title alone is not enough to establish their equivalence with a design leadership role.

Why this hire matters

The aim is to give a shared direction to design decisions made across several projects. The Head of Design connects users’ needs, business objectives and delivery constraints. A useful vision helps designers understand what they are trying to improve and enables other leaders to discuss the proposed choices.

Quality also depends on how work is organised. Design reviews, shared research and explicit criteria help teams improve their deliverables. Without this framework, a company risks making numerous isolated decisions or basing every judgement on the personal preferences of those involved. In digital design, component consistency may form part of this work. Depending on the projects, the criteria must also incorporate accessibility, inclusion and environmental impacts.

The choice of candidate also affects the team’s ability to develop. Being an excellent designer does not, in itself, demonstrate an ability to recruit, support designers or organise several projects. Equally, management experience must remain grounded in a sufficient understanding of design methods to guide the work. The company’s actual needs should determine the balance between these capabilities.

Hypothetical example: several teams are designing digital journeys using research that remains separate. The business leader wants to recruit a Head of Design. Before asking them to harmonise the interfaces, the leader could ask them to share user insights and define common quality criteria. The leader must also clarify with product and technical leaders who decides when an improvement requires priorities to change.

Finally, giving someone a leadership title without delegating decisions risks creating a mismatch. Specify the projects involved, the resources to be allocated and the matters that still require approval.

Salaries 2025-2026

Level and experienceAnnual gross base
Head of Design (first team)8-12 years75–95 k€
Head/VP Design (scale-up)12+ years95–130 k€

Paris market ranges, 2025-2026.

Outside the Paris region, expect 10 to 15 % less.

Key missions

  • Define a design vision consistent with users’ needs and business objectives.
  • Organise designers’ work and allocate skills across projects.
  • Recruit the designers needed and support their development, directly or through their managers.
  • Lead design reviews to improve the quality of deliverables.
  • Share research and testing findings across teams.
  • Represent design choices in discussions with product and technical leaders and other relevant department leaders.
  • Plan the skills, tools, budgets and timescales needed, within the limits of the authority delegated.
  • Define quality criteria and monitor improvements to design practices.

Skills

Technical skills

  • Design strategy: translate users’ needs and business objectives into design priorities.
  • Research and testing: connect decisions to the observations gathered and organise how these findings are shared across teams.
  • Design and prototyping: guide the choice of methods and the level of detail needed to test an idea.
  • Project management: assess the skills, tools, timescales and financial resources needed for delivery.
  • Design quality: define criteria suited to the project, including accessibility, inclusion and environmental impacts.
  • Digital consistency: organise the use and evolution of design system components when the role requires it.

Expected qualities

  • Clarity: explain a design decision and the information supporting it to people who are not designers.
  • Collaboration: work with other leaders without confusing design’s contribution with authority over every decision.
  • Coaching: adapt support to the needs of designers or their managers.
  • Listening: incorporate other teams’ constraints into design discussions.
  • Handling disagreements: make points of disagreement and the criteria for reaching a decision explicit.

Common stack

Depends on the context, with no mandatory stackDigital design and prototyping: Figma, SketchVisual design: Adobe Photoshop, Adobe IllustratorCAD and 3D modelling, depending on the industrial projects: Rhinoceros 3D, SolidWorks, BlenderPresentation and sharing: tools suited to the project’s deliverables and the people involved

Background and training

Design courses develop an understanding of design, research methods and project work. French education pathways may include a DN MADE, a DNA, a master’s degree in design or a specialist school diploma. These examples are not a list of mandatory qualifications for leading a team. The relevance of the specialism studied depends on the objects, services or interfaces involved in the role.

The first useful foundation is the ability to work through a design problem: connect a need to an analysis, develop a concept, choose a prototype and incorporate test feedback. Coursework contributes to these foundations. Professional practice then provides experience of applying them within constraints on resources, timescales and quality.

The path towards leadership also draws on the responsibilities a person has held. Coordinating a project, supporting designers and managing managers prepare them for different decisions. Experience of structuring a team can provide useful skills when practices still need to be established. For overseeing several teams, experience of sharing knowledge and decisions between leaders is also valuable.

Developing one’s own practice and that of others is another part of this journey. Proficiency in a software application is a production skill. On its own, it is not enough to set a direction, organise collective work or defend choices in discussions with other department leaders. These responsibilities draw on skills distinct from simply using a tool.

Hiring this profile

When to hire

In a startup, begin with the decisions you want to delegate. If projects primarily need design capability, a designer role may be more suitable. Consider design leadership when the need also encompasses vision, work organisation and building the team. The funding stage or desired title is no substitute for defining these responsibilities.

As a team grows, look at recurring issues that have no clearly designated owner: recruitment, designers’ development, deliverable quality or research sharing. If you want to bring these responsibilities together in one role, specify how much time should be devoted to management and which decisions the future leader will be able to take. Any expectation of personal design output must be compatible with this leadership work.

Where several teams are involved, the need may concern consistency of practices and design’s contribution to decisions affecting several products or services. Define the relationships with product and technical leaders, existing managers and those who approve budgets. Avoid leaving the new leader to discover the limits of their authority alone.

The deciding factor is whether there is a lasting set of leadership responsibilities to delegate. If the problem is confined to a project or an area of design expertise, consider a more focused role or occasional support. If your question is mainly about organising design operations, also examine the DesignOps role and compare the proposed responsibilities before choosing the title.

Career path

A Head of Design may progress by taking on a broader design remit, coordinating several teams or managing managers. Progression depends on the new responsibilities to be assumed, rather than simply a change of title.

At GitLab, leadership levels distinguish, among other things, responsibility for a product portfolio from responsibility for the entire design function. This example helps compare the scope of roles without establishing a universal progression from Head to Director to VP.

To prepare for a move, clarify what the person wants to develop: structuring a team, supporting leaders or contributing to decisions across more products and services. Then compare the authority granted, the people they will work with and the resources to be organised. A role with a similar title may therefore represent a significant change in responsibilities.

How to assess this profile

The common foundation of GetPro’s assessment method

GetPro structures assessment around a candidate search framework that prioritises the skills expected. It distinguishes what can be verified through a candidate’s career history from what requires an interview or test. Each criterion is linked to an assessment method. This framework is then used to explore points that remain uncertain.

The interview uses open questions and concrete examples to examine the essential criteria. Reference checks complement these observations by placing skills in the context of a past working relationship. They seek facts that shed light on the candidate’s strengths and areas requiring attention.

Advice on assessing a Head of Design

The following suggestions adapt these principles to a Head of Design’s responsibilities. They are recommendations to tailor to the role, rather than a description of a specific protocol used by GetPro for this profession.

1. Define the responsibilities to assess

Specify the decisions you want to entrust to the candidate: design direction, team organisation, recruitment or coordination across several projects. Describe their expected contribution to product decisions and the budget authority you intend to delegate.

Choose distinct criteria: design reasoning, use of research, quality of work, management and collaboration with other leaders. Distinguish what is essential from the outset from what can be developed.

2. Explore a past project in depth

Ask the candidate to present a project from the initial problem through to the decisions made and the results available. Ask them to specify the team’s composition, the constraints and their personal role.

Examine the research, concepts or prototypes they can share. What information changed a decision? How was test feedback incorporated? Distinguish the team’s deliverables from the decisions taken by the candidate. A useful explanation connects choices to observations and acknowledges the limitations of the results. A presentation focused on final images calls for further exploration of the reasoning.

3. Present a situation relevant to the role

Hypothetical example: two teams are improving different digital experiences, with shared components and research that is still not widely shared.

Ask the candidate what information they would gather and how they would organise work with product and technical leaders. Observe how they prioritise questions, recognise missing information and suggest tests. Ask them to specify the quality criteria, particularly accessibility, and the project constraints.

Assess their reasoning and allocation of responsibilities. For another area of design, replace this exercise with a situation relevant to the objects or services involved.

4. Examine management and communication

Ask for an example of a designer’s development, followed by a disagreement with another leader. Ask the candidate to specify the actions taken, decisions retained or delegated and difficulties encountered. If the role includes managing managers, explore how they support them.

Also invite the candidate to explain a design decision to a non-specialist. Observe the clarity of their arguments and how they take the stated constraints into account.

5. Cross-check observations

Involve the people the leader will work with and, if necessary, a professional able to examine the design methods presented. With the candidate’s consent, use references to explore examples of collaboration and support for the team in greater depth.

Bring the observations together by criterion. Distinguish a lack of information from insufficient skill, then decide on the basis of the role’s responsibilities and the facts gathered.

Frequently asked questions

Should a Head of Design continue doing hands-on design work?

To define their direct contribution, start with an upcoming project: do you expect them to produce a prototype, support the designer or lead the design review? Agree when their involvement ends and who takes the work forward. Then consider a period when this project might coincide with recruitment or a need for support within the team. Decide which activity would take priority and who could take over the design work. This exercise can help you set realistic expectations without imposing a standard allocation of time.

Who should a Head of Design report to?

To compare possible reporting arrangements, discuss with the Head of Product / CPO, technical leaders and senior management a situation where an improvement arising from user research would require product priorities to be reconsidered. For each option, identify whom the Head of Design would present the request to, how the relevant leaders would discuss it and who would make the final decision in the event of disagreement. Repeat the exercise for a recruitment need. Favour the reporting arrangement that makes it possible to identify a person to approach for each decision and involve the other relevant leaders. Use these situations to help make the choice, adapting them to the responsibilities actually delegated.

How should their first few months in the company be organised?

Begin with a shared review of projects, constraints and the team’s needs. Provide access to available research and identify the people involved in decisions. Then agree on priorities for improvement and the quality criteria to use. This is onboarding advice to adapt to the organisation, with no mandatory timetable.

How can you compare two remuneration offers for this role?

First compare equivalent responsibilities: a first team to structure, several teams to lead or managers to support. The grid in this job profile shows gross annual fixed pay in euros for a Paris-centred market and the 2025-2026 period. It does not quantify a total remuneration package. Ask separately for details of the other components offered before comparing two offers with the salary table.

Sources and method

Related job profiles

About the author

Romain Pichou

Romain Pichou a cofondé GetPro en 2015 avec Émile Pennes. Diplômé de l'ESCP Business School, il a débuté sa carrière dans des entreprises technologiques en forte croissance (Winamax, Betclic, Lucca où il dirigeait les ventes de la suite SaaS RH, puis ContentSquare).

Chez GetPro, il est l'associé référent des recrutements Tech, IA et Produit : CTO, VP Engineering, Head of Data, direction produit. Il intervient sur les mandats de direction technique, du cadrage du besoin à l'évaluation des candidats.