Motion designer
A motion designer designs and produces animated graphic sequences for the communication needs of brands, businesses and institutions.
Written by Romain PichouPublished on
Motion designer: hiring for this role?
First candidates presented within three weeks.
Definition and scope
A motion designer, also known as an animation designer, designs and produces animated graphic content from a brief. They combine graphic design, animation and storytelling to build audiovisual sequences for uses including communication and advertising. Depending on the project, they animate text, images and two- or three-dimensional elements, shaping their rhythm and their relationship with sound.
Their involvement may begin with analysing the need and exploring a visual style. They then prepare references, key frames and a storyboard that describe the visual intent and how the film unfolds. The animatic, an animated storyboard, then allows them to work on duration, transitions and framing before detailed production begins.
Production includes preparing and animating assets and, depending on the responsibilities assigned, assembling content, adjusting colours and exporting files. The role exists in studios, agencies, audiovisual production companies and communication departments. The reporting line and division of tasks therefore need to be specified for each position. A motion designer may take responsibility for a complete project or contribute at a specialist stage.
Motion designer, graphic designer and video editor: who does what?
- Motion designer: focus the role on designing and producing animated sequences, with explicit responsibility for the stages expected.
- Graphic designer: specify whether visual assets are supplied or whether creating them forms part of the role. Responsibility for a film’s visual style does not amount to responsibility for the entire brand identity.
- Video editor: define the final editing to be assigned to the motion designer and the contributions expected from other specialists.
Apply the same approach to art direction, sound and production coordination. Interface and product journey design fall outside the scope covered here.
Why this hire matters
The first challenge is to recruit for the sequences you actually need. Animating text and graphics does not necessarily require the same techniques as a 3D production involving modelling, textures and lighting. Looking for proficiency in every software package without distinguishing between them risks making candidates harder to compare. Describe the planned productions, then the capabilities needed to create them.
The second challenge concerns creative autonomy. Who turns the brief into a visual concept? Who prepares the storyboard and who approves the animatic? A candidate may be able to execute a specific animation without having designed a whole film before. Conversely, someone responsible for the concept may need other specialists for certain technical stages. Professional frameworks distinguish these possibilities without treating them as a hierarchy that applies to every role.
Final quality also depends on the handovers between design, animation and distribution. Key frames establish the style before animation begins. The animatic makes rhythm and duration visible. Export dimensions and bitrate must then match the intended use. Defining these deliverables helps identify the skills required and the people who will need to approve the work.
Hypothetical example: a company wants to adapt a film for several formats but only has visuals designed for a single composition. Before comparing candidates, it can specify who will adapt the assets, how readability will be maintained and when the adaptations will be approved.
Finally, collaboration deserves as much attention as the showreel. A motion designer needs to be able to explain a graphic choice, understand a request for changes and pass instructions to other contributors. Assigning someone to consolidate feedback and approve each stage is useful planning advice, particularly when several departments are involved in the project.
Salaries 2026
| Level and experience | Annual gross base |
|---|---|
| Junior0–2 years | 30–36 k€ |
| Experienced3–5 years | 36–45 k€ |
| Senior6 years or more | 45–55 k€ |
Paris market ranges, 2026.
Indicative estimates for a salaried position in France, with positioning centred on Paris. Gross annual base amounts and experience ranges are indicative; the scope of production and expected autonomy should be assessed for each role.
Key missions
- Analyse the brief, communication objectives and production and distribution constraints.
- Propose a visual style through references, a moodboard and key frames.
- Set out the progression of the film, framing and movement in a storyboard.
- Produce an animatic to work on duration, rhythm and transitions before approval.
- Create, adapt and prepare the graphic, typographic, photographic or 3D assets needed for animation.
- Animate the assets and synchronise movement with the planned music or sound effects.
- Assemble content through compositing and adjust colours to achieve a coherent result.
- Plan tasks and intermediate approvals, specifying contributors’ responsibilities.
- Encode sequences for the intended media and hand over the agreed technical assets for their use.
Skills
Technical skills
- Graphic composition: organise shapes, colours and typography into readable key frames suited to movement.
- Visual storytelling: translate an intention into a storyboard, then an animatic with coherent framing, transitions and duration.
- 2D animation: animate graphic assets and text with control over timing and rhythm.
- 3D production, depending on the role: apply the modelling, textures, lighting, cameras and rendering needed for the project.
- Image and sound coordination: synchronise animation with music and sound effects without assuming responsibility for all sound creation.
- Compositing and colour: assemble 2D and 3D assets and harmonise the final result.
- Adaptation and distribution: adapt aspect ratios, safe areas and readability in motion, then prepare appropriate exports.
Expected qualities
- Listening: understand the needs of the person commissioning the work and incorporate their feedback into project adjustments.
- Clarity: explain graphic, technical and storytelling choices to people from different professional backgrounds.
- Collaboration: communicate ideas and the information other contributors need.
- Organisation: structure tasks and approvals to work within agreed deadlines.
Common stack
Background and training
Useful training in motion design combines visual culture, graphic design practice and the production of animated projects. When hiring, the aim is to connect this learning with the work the candidate can produce. A course title alone does not demonstrate their autonomy in creating a storyboard, animating or delivering technical files.
Documented routes include initial education, continuing training and recognition of prior experiential learning. For example, GOBELINS describes a route after the French baccalauréat and another accessible after studies in audiovisual creation, graphic design or visual arts. These options do not constitute a mandatory qualification for practising the profession. They offer a guide to possible learning, which should be considered alongside the candidate’s work.
Look for concrete learning outcomes: building a composition, explaining a choice of typography, preparing assets for animation and organising a sequence over time. For a specialist 3D role, add the techniques actually needed for the planned productions. For a role spanning more stages, also consider the continuity between the brief, design and delivered files.
Experience is best described through the responsibilities held. Did the candidate design the visual style, animate from instructions or take responsibility for several stages? Did they work alone or with specialists? The creative portfolios and films presented in certification assessments show the value of connecting the result with the choices that produced it. The interview can follow this principle, without automatically assigning a level based on the length of studies or years of experience.
Hiring this profile
When to hire
Consider hiring when your organisation needs to design and produce animated graphic sequences for its communication needs. Start by specifying the expected productions: animated text and visuals, sequences combining several types of content or 3D work. The frequency of requests, the stages to be covered and the skills already available will help you define the size and scope of the role.
If the need is occasional or involves a particular technique, compare hiring with bringing a specialist onto the project. If productions recur, consider the value of bringing the skills needed to design and produce them in house. This choice depends on your organisation and planned projects, with no universal volume threshold.
Next, define the expected autonomy. INA distinguishes, among others, a multidisciplinary profile who can take on a project alone, a specialist contributing to a larger production and a profile who follows art direction instructions. Use this distinction to describe the responsibilities of the role. Do not turn it into an automatic seniority grid.
Before opening recruitment, identify the graphic assets supplied, the creative work expected and the people who will approve each stage. Also specify distribution formats, adaptations and end-of-project deliverables. If your priority is brand identity, interfaces or production coordination alone, clarify that neighbouring responsibility first. The deciding factor remains the share of animation design and production you actually want to assign to the future employee.
Career path
When planning progression, you can consider two directions: deepening a technical specialism or broadening the production stages entrusted to the motion designer. The first may focus on 3D, motion techniques or compositing. The second may bring together more visual design, film preparation and production.
Base this discussion on responsibilities already held and upcoming projects. Taking a film from start to finish does not automatically amount to leading a team. Similarly, designing the visual style of a sequence does not establish the ability to oversee all of an organisation’s design.
When considering a Head of Design position, assess the intended responsibilities separately. Another route is to retain an expert role within more complex productions, without necessarily seeking line management responsibility.
How to assess this profile
To assess this profile, you can follow the stages below, adapting them to the productions and responsibilities of the role.
1. Define an assessment grid linked to deliverables
Select criteria that match the expected tasks: graphic design, storytelling, animation, finishing and preparation for distribution. Distinguish essential skills from specialisms useful for certain projects.
Describe an observable result for each criterion. For storytelling, look for a clear progression between shots. For distribution, examine readability and suitability for the intended medium.
A candidate suited to the role can explain the stages they can handle and those that require another contributor. An answer limited to a list of software calls for further exploration.
2. Examine the work and personal contribution
Watch the showreel, then look at complete projects. Ask the candidate to explain the brief, the assets supplied and their contribution at each stage.
Where these materials can be shared, compare key frames, the storyboard, the animatic and the final result. Ask about choices of composition, rhythm and transitions.
The ability to connect a decision to the communication need is a positive sign. Difficulty distinguishing their own work from that of others limits what you can conclude from the film presented.
3. Propose a case close to the role
If an exercise would be useful, choose a short, clearly bounded situation. Adapt the deliverable to the ability you want to assess, rather than systematically asking for a complete film.
Hypothetical example: provide a message, graphic assets and two distribution formats. Ask for a storyboard or animatic proposal with an explanation of the adaptations envisaged.
Observe how the candidate clarifies the need, prioritises information and prepares the movement. If 3D is essential, choose a technical problem representative of the planned productions instead.
Assess how well the proposal fits the stated constraints. An appealing animation whose text becomes unreadable should prompt questions about choices of composition and timing.
4. Discuss feedback and coordination
Present a request for changes and ask the candidate how they would approach it. Listen to their questions and how they explain the implications for the elements of the film.
Discuss intermediate approvals and the division of work with other contributors. Look for clear communication and the ability to restate feedback before changing the sequence.
If the role includes management, examine previous team responsibilities separately. Do not infer management experience from the quality of the animations alone.
5. Arrange technical input and references
Involve a professional able to assess the expected techniques if your company does not have this expertise. Give them the same grid and production constraints.
Leave assessment of suitability for the communication need to the person commissioning the work. Then compare observations rather than basing the decision on a single visual impression.
For references, prepare questions about responsibilities actually held, collaboration and deliverables. Stick to information that can be shared and is relevant to the role. Record the points established and those still requiring verification.
Frequently asked questions
How should you assess a motion designer’s showreel produced with other people?
Look back at the sequences that match your needs and ask what the candidate personally designed, animated or finished. Ask them to specify the assets already supplied and the contributions of others. An explanation of choices of rhythm or composition helps attribute their contribution, whereas an edit of selected highlights alone does not establish every skill.
What should the brief specify when the graphic assets are not ready yet?
State what remains to be created and what will be supplied by another contributor. In particular, specify whether the role includes exploring the visual style, creating key frames and preparing assets for animation. You can plan for approval of the visual direction before the animatic. This clarification allows you to compare candidates against the same expected work, without treating the film as a brand identity redesign.
How should you define adaptations of the same animation for several formats?
Define the expected formats at the design stage and distinguish the initial sequence from its adaptations. Discuss aspect ratios, safe areas and the readability of text in motion. Export dimensions and bitrate depend on distribution. You can ask the candidate to explain how they would adapt a composition, then agree on the technical assets to hand over for use of the film.
How can you assess a candidate who cannot show certain confidential projects?
Use materials they can share and an explanation of their process. You can propose a fictional exercise limited to the skills required for the role, without asking them to reproduce a confidential project. A storyboard or short animatic can support the discussion. Choose a subject unrelated to the information they cannot disclose, then examine their graphic choices and reasoning.
Should you look for someone who is proficient in both 2D and 3D?
Base this choice on the planned productions. 3D may require skills in modelling, textures, lighting and rendering that are not needed for every graphic animation project. A specialist can also contribute to a collaborative production. Specify the essential techniques and those assigned to other contributors to avoid demanding versatility unrelated to the role.
Sources and method
- France compétences : Graphiste motion designer (INA, RNCP40643)
- France compétences : Graphiste motion designer (GOBELINS, RNCP42867)
- France compétences : Motion designer (MJM Graphic Design, RNCP38268)
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About the author

Co-CEO
Romain Pichou a cofondé GetPro en 2015 avec Émile Pennes. Diplômé de l'ESCP Business School, il a débuté sa carrière dans des entreprises technologiques en forte croissance (Winamax, Betclic, Lucca où il dirigeait les ventes de la suite SaaS RH, puis ContentSquare).
Chez GetPro, il est l'associé référent des recrutements Tech, IA et Produit : CTO, VP Engineering, Head of Data, direction produit. Il intervient sur les mandats de direction technique, du cadrage du besoin à l'évaluation des candidats.